EduXchange.EU

Agile BootCamp

32QE-P-AGBC-01
Entrepreneurship

About this course

Agile Bootcamp course teaches students the fundamentals of Design Thinking and other agile innovation principles. The course introduces three methods that work well together within the same cross-functional team: Design Thinking, Lean Startup and Agile across teams. In the main part, it will offer the right tools and techniques for the design and implementation of Design Sprints, including a practical test of the entire process.

Learning outcomes

Specific activities during the one week intensive hands on remote digital laboratory (in modes of work for remote or hybrid collaboration):

  • Using one of the very effective tools for remote collaboration - running interactive online workshops, mapping, brainwriting incl. voting and meetings in Miro digital whiteboard (or by Mural, both as remote collaboration tools) - excellent tools for Design Thinking process, which can be integrated into MS Teams or used alone.
  • Understand what Agile is and the Agile planning Principles
  • Learn the Fundamentals of Design Thinking and other agile innovation principles
  • Experiencing UX and UI Design
  • Learn Design Sprint methods in a four-day hands-on intensive laboratory
  • Develop intensive online collaboration skills.

Course requirements

Preliminary acquaintance with the overall concept (https://www.thesprintbook.com/) and introductory acquaintance with the possibilities of collaborative tools (Miro and Figma). An introduction to this course - introductory onboarding of all students on the first day of the course - will be devoted to this introduction to the overall framework.

Additional information for self-study would be sent to all participants a few weeks/days before the start in order to enable the smoothest possible entry into the course. Our goal is for each participant to really enjoy the content of the course and gain useful and practice-proven procedures. These are procedures used by most well-known companies and dynamic startups to fine-tune their products and services. You usually work in "agile" teams of approximately eight people. It is ideal if at least one or two team members familiarize themselves with the prototyping workflow in the Figma design program beforehand. You can find many suitable links on Youtube, e.g. Figma UI Design Tutorial by AJ&Smart.

Resources

  • Basic literature:
  • KNAPP, J., ZERATSKY, J., KOWITZ, B. Sprint: How to solve big problems and test new ideas in just five days. Jan Melvil publ., 2017. Kód: 189526437.
  • Recommended literature:
  • SCHWABER, K., SUTHERLAND, J. The Scrum Guide. The Definitive Guide to Scrum: The Rules of the Game. 2020.

Activities

Agile, Design Thinking, User Experience Design, User Interface Design, Product Discovery, Understand/Research, Analyze, Ideate, Validate, Iterate

Additional information

  • Credits
    ECTS 3
  • Contact hours per week
    1
  • Instructors
    Ing. Skokanová Dagmar Ph.D., Ing. Fanta Petr Ph.D., Ing. Jílková Petra Ph.D.
  • Mode of instruction
    Hybrid
If anything remains unclear, please check the FAQ of CTU (Czech Republic).

Offering(s)

  • Start date

    17 February 2025

    • Ends
      21 September 2025
    • Term *
      Summer 2024/2025
    • Instruction language
      English
    • Register between
      24 Oct - 29 Nov 2024
    Only 8 days to enrol
    Apply now
These offerings are valid for students of DTU (Denmark)